The idea for my DA came to me as I had recently purchased tickets to the Monet and Friends Art exhibit. The exhibit takes the impressionists art that has been quietly observed around the world for almost 200 years, transforming it into a digital art experience that allows you to immerse yourself in an interactive, multi-sensory environment.
Virtual Realities (VR), Augmented Realities (AR) and animations of a traditional experience, are becoming increasingly popular due to the impacts of COVID. There have been developments such as Google Arts and Culture that allows individuals to become a virtual globetrotter and see exhibits, arts, and learning materials from over 1,200 thousand museums and galleries around the world (Owens, 2020).
For my timeline, I have broken down the tasks over the next few weeks of the semester in order to develop my DA.
My Digital Artefact also takes into consideration the concept of FIST:
FAST- To produce material for my DA will be fast as I’ll just be gathering research, reflecting on my experiences as well as providing my own content of photos and videos from my experiences through three 500 word blog posts.
INEXPENSIVE– All materials being used for the Digital Artefact is free. I’m not counting actually going to these digital art exhibits because I would be going regardless if I was doing this DA or not.
SIMPLE & TINY- As I stated above, I’m keeping my DA simple with three 500 word blog posts to accompany the different areas of research I go through.
For my background research, I have already started reading through sources. There were points discussed in each of these 2 sources that I really felt demonstrated the use of VR and AR in traditional Art design and exhibits. I will be incorporating these sources throughout my Blog posts.
“Compared with the traditional art design in the past, the advantages of VR in art design are clear at a glance, VR can not only improve design experience and help designers to realise art design theory, design concept, creative thinking and art expression, but also facilitate the realisation of art innovation”(Qian, 2020).
“Augmented reality (AR) art is a form of artistic expression that complicates traditional notions of the visual arts. With AR art, devices act as multisensory interface organs to augment the body’s skin and sensory receptors. In order to properly exist, AR art requires a viewer. These devices and the senses they reveal then enter into – or, we might say, interplay with – today’s dynamic, networked media ecology” (Gould, 2014).
Gould, AS 2014, ‘Invisible visualities: Augmented reality art and the contemporary media ecology’, Convergence (London, England), vol. 20, no. 1, pp. 25–32.
Owens, J, 202, ‘How to experience Art and Culture during Coronavirus’, Artwork Archive, weblog post, <https://www.artworkarchive.com/blog/how-to-experience-art-culture-during-coronavirus>
Qian, J 2020, ‘Application of VR in Art Design’, Journal of physics. Conference series, vol. 1533, no. 2, p. 22004–.