Where Art thou in Future?

The idea for my DA came to me as I had recently purchased tickets to the Monet and Friends Art exhibit. The exhibit takes the impressionists art that has been quietly observed around the world for almost 200 years, transforming it into a digital art experience that allows you to immerse yourself in an interactive, multi-sensory environment. 

Virtual Realities (VR), Augmented Realities (AR) and animations of a traditional experience, are becoming increasingly popular due to the impacts of COVID. There have been developments such as Google Arts and Culture that allows individuals to become a virtual globetrotter and see exhibits, arts, and learning materials from over 1,200 thousand museums and galleries around the world (Owens, 2020).

Project Timeline

For my timeline, I have broken down the tasks over the next few weeks of the semester in order to develop my DA.

My Digital Artefact also takes into consideration the concept of FIST:

FAST- To produce material for my DA will be fast as I’ll just be gathering research, reflecting on my experiences as well as providing my own content of photos and videos from my experiences through three 500 word blog posts.

INEXPENSIVE– All materials being used for the Digital Artefact is free. I’m not counting actually going to these digital art exhibits because I would be going regardless if I was doing this DA or not.

SIMPLE & TINY- As I stated above, I’m keeping my DA simple with three 500 word blog posts to accompany the different areas of research I go through.

Background Information

For my background research, I have already started reading through sources. There were points discussed in each of these 2 sources that I really felt demonstrated the use of VR and AR in traditional Art design and exhibits. I will be incorporating these sources throughout my Blog posts. 

“Compared with the traditional art design in the past, the advantages of VR in art design are clear at a glance, VR can not only improve design experience and help designers to realise art design theory, design concept, creative thinking and art expression, but also facilitate the realisation of art innovation”(Qian, 2020).

“Augmented reality (AR) art is a form of artistic expression that complicates traditional notions of the visual arts. With AR art, devices act as multisensory interface organs to augment the body’s skin and sensory receptors. In order to properly exist, AR art requires a viewer. These devices and the senses they reveal then enter into – or, we might say, interplay with – today’s dynamic, networked media ecology” (Gould, 2014).

References

Gould, AS 2014, ‘Invisible visualities: Augmented reality art and the contemporary media ecology’, Convergence (London, England), vol. 20, no. 1, pp. 25–32.

Owens, J, 202, ‘How to experience Art and Culture during Coronavirus’, Artwork Archive, weblog post, <https://www.artworkarchive.com/blog/how-to-experience-art-culture-during-coronavirus&gt;

Qian, J 2020, ‘Application of VR in Art Design’, Journal of physics. Conference series, vol. 1533, no. 2, p. 22004–.

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5 thoughts on “Where Art thou in Future?

  1. Hey Amelia! I can tell I’m already going to be invested in your DA as I love the concept of the future of art. I agree that over the past year galleries, artists and organisers have had no choice but to alter the traditional medium we view art in, so it demonstrates how rapidly we can incorporate technology into an otherwise traditional medium. I recently saw a TikTok of someone using a projector in their room to create the illusion of a window with their chosen environment (https://vm.tiktok.com/ZSJ2Puk5w/). This is an interesting way we could immerse ourselves into art in the future, as although it is not VR we are still choosing to alter our reality (especially if our reality in the future is not too bright…).

    I would recommend having a look through the week 3 reading ‘”Imagine a Good Day”–Bertrand de Jouvenel’s Idea of Possible Futures in the Context of Fictitious and Historical Narratives’ as I believe it could link well to your outlook of the future based on our current experiences with COVID and art experiences (https://www.academia.edu/2183380/Imagine_a_Good_Day_Bertrand_de_Jouvenels_Idea_of_Possible_Futures_in_the_Context_of_Fictitious_and_Historical_Narratives). Paalumäki (2001) points out that “possible futures have to be descendants of the present just like the present is an actualised possible descendant of a past situation”. So by basing your possible future on the growth and introduction of technology in the art world over the past year due to COVID, you could demonstrate that not only is this future possible but it is probable.

    Although I don’t want to alter your FIST concept, I think it would be good to look into the different things you could embed into your blog posts. As if you are talking about VR, AR and art in general it would be good to include some immersive media like audio and visuals. I found this support article that explains how to embed 360 degrees photos and VR content into a WordPress blog which may be useful in week 5 when you begin your first blog (https://wordpress.com/support/embedding-360-photos-and-virtual-reality-vr-content/ ).

    I’m really looking forward to seeing your first blog post and what you believe the possible future will look like. Good stuff!

    Like

  2. Hi Amelia, I love the direction that you’re taking your DA! As you said art is always adapting to utilise new technology and the results can be quite amazing. Sometimes the best art is made under pressure, perhaps this is true of the artists who found ways to adapt their work to meet the restrictions of the Covid-19 pandemic. Forbes released this great article (https://www.forbes.com/sites/solrogers/2020/04/27/covid-19-is-accelerating-the-art-worlds-adoption-of-technology/?sh=7a8a740b5900) which discusses how Covid-19 has fast-tracked the art world into using AR and VR technology and highlights 6 really interesting examples of these technologies being used currently in the industry. I also am looking at AR and VR technology in my DA but in terms of its application in the world of online shopping, and one thing that is evident from looking at both of our research is that Covid-19 has pushed both industries out of their comfort zone with these technologies. Perhaps one thing to look at for your particular industry is if the implementation of these technologies is enough to keep the art industry, particularly galleries, afloat?

    Your project lends itself well to tie in with the week 2 lecture, specifically Istvan Csicsery-Ronay book ‘The Seven Beautifies of science fiction’ (https://books.google.com.au/books?hl=en&lr=&id=VQZtIqYCshEC&oi=fnd&pg=PP1&dq=csicsery+ronay+future+histories&ots=87M8do2mrl&sig=D-xzKMH_s-tR1iTPWMxSQFNQ-u8#v=onepage&q=future%20histories&f=false). In which he discusses how predictions of the future must be based on the present and the past explaining the future as a mere continuation of the past, the two are not mutually exclusive. This is exactly how you have talked about making your predictions for the future in your pitch, and you could utilise this source to justify why this makes your predictions plausible.

    Lastly, because your project is centred around interactive art it would be very interesting to see if you could implement some immersive elements into your blog posts such as video or sound?

    Looking forward to reading your blog posts and I can’t wait to see your predictions!

    Like

  3. Hi Amelia, I love the direction that you’re taking your DA! As you said art is always adapting to utilise new technology and the results can be quite amazing. Sometimes the best art is made under pressure, perhaps this is true of the artists who found ways to adapt their work to meet the restrictions of the Covid-19 pandemic. Forbes released this great article (https://www.forbes.com/sites/solrogers/2020/04/27/covid-19-is-accelerating-the-art-worlds-adoption-of-technology/?sh=7a8a740b5900) which discusses how Covid-19 has fast-tracked the art world into using AR and VR technology and highlights 6 really interesting examples of these technologies being used currently in the industry. I also am looking at AR and VR technology in my DA but in terms of its application in the world of online shopping, and one thing that is evident from looking at both of our research is that Covid-19 has pushed both industries out of their comfort zone with these technologies. Perhaps one thing to look at for your particular industry is if the implementation of these technologies is enough to keep the art industry, particularly galleries, afloat?

    Your project lends itself well to tie in with the week 2 lecture, specifically Istvan Csicsery-Ronay book ‘The Seven Beauties of science fiction’. In which he discusses how predictions of the future must be based on the present and the past explaining the future as a mere continuation of the past, the two are not mutually exclusive. This is exactly how you have talked about making your predictions for the future in your pitch, and you could utilise this source to justify why this makes your predictions plausible.

    Lastly, because your project is centred around interactive art it would be very interesting to see if you could implement some immersive elements into your blog posts such as video or sound?

    Looking forward to reading your blog posts and I can’t wait to see your predictions!

    Like

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