BETA: Where Art Thou in Future?

For my Digital Artefact I have been researching the future of our experiences and interaction with Art through the emergence of Virtual Reality and Augmented Reality technologies. To learn more about my Digital Artefact, click here to view my Pitch on the topic.


For my DA I am creating 3 blog post that will focus on various elements of the use of VR and AR in the experience of the Art industry.

The 1st Blog post can be viewed here: I discuss how the industry are currently implementing AR and VR technologies to create new experiences and unique interactions.

The 2nd Blog Post can be viewed here: in this blog post, I researched the advantages and disadvantages of these technologies being implemented within the industry.


As stated in my BETA, I have been able to keep on track of my schedule, but will need to improve on creating engagement and feedback for my posts which I could implement into my final blog post.

Further Background Research

For the 3rd blog post, I have begun to conduct my research and was interested by an article by ‘The Art Newspaper’ , that suggested there could be the potential for artist to curate their own gallery and exhibit experiences that would allow them to showcase their work where individuals could interact, personalise and share. There could even be the possibility of technology curating art that appeals to each individual and providing a VR experience showcasing them a gallery or exhibit of their favoured Art.

Once I have completed my research, I will gather my prior information to evaluate and reflect in order to support my thoughts, possibilities and predictions of the mid to far future of our changed experiences and interactions with art through the implementation of VR and AR technology in the industry.

According to Istvan Csicsery-Ronay book ‘The Seven Beautifies of Science Fiction’ he discusses how predictions of the future must be based on the present and the past explaining the future as a mere continuation of the past, the two are not mutually exclusive. I will be utilising this source in order to justify why my predictions are plausible.

7 thoughts on “BETA: Where Art Thou in Future?

  1. Hey Amelia, it’s great to hear more about your project! I can definitely relate to not getting heaps of feedback on your DA posts, but you have made the most of all the feedback you did receive whether it was from the pitch or from your family.
    If you feel as though your posts are lacking engagement maybe you should try incorporating another medium into them, such as a Tik Tok video that lists off a few of the predictions you have made, such as AR and VR technology. I found my Tik Toks got way more engagement than my YouTube video as they weren’t as content dense and the FYP helps it get traction. This Tik Tok is a good example of a similar format you could use to present your information as it is quick and concise ( ).
    For your future content I would recommend you looking at Wendell Bell’s “Making People Responsible: The Possible, the Probable, and the Preferable” ( ). These three separate sections may be a helpful way to structure your posts as you explore the current technology, how this will change and affect art and the best outcomes we can receive from this shift in technology.
    I noticed I couldn’t access your other blog posts because the hyperlinks were not working, which may be something you need to double check as that could be affecting the amount of engagement you are receiving. It might be handy to flash up some screenshots of your DA just so people can get an idea of the operational DA you have in place. I think it’s great you have kept on track with your schedule, and have noted the importance of creating engagement and feedback that you can implement in your final post so that you are operating in a feedback loop.
    You have constructed such an interesting topic, and it is clear you are well researched. I look forward to seeing your final blog post!


  2. There have been a few museums i have been to which have had interactive exhibitions and they were honestly the highlight of the museum. I think it gives the opportunity for the artist to bring their art to life, from paper to a new dimension. With technology changing and evolving over time, this type of art installations gave been seen popping up left, right and centre. I like how you will be creating a series of blog posts talking about the future of art. However, to make your digital artefact more interactive and engaging I would suggest if you have the chance go to an art exhibition with digital art, VR art or art you can interact with, just as an example for your topic.

    As this is a very creative topic and you mention you are lacking engagement, I would try expanding onto other platforms such as Tik Tok or instagram. These are very visual mediums and would support your research well. The art community on Tik Tok is very large and i believe you could benefit from engaging with them through the use of hashtags etc.

    If you have seen the movies Ready Player One, The Matrix and Ghost in the Shell, they explore the concept of virtual reality and augmented realities. You could look at these movies and analyse how these alternative worlds are depicted (the design of the worlds, costumes etc as it is all art).


  3. Hey Amelia, great concept, extremely interesting, I wouldn’t have thought about this concept myself so I am instantly intrigued within the first 30 seconds. I really liked your reference to the Istvan Csicsery-Ronay book, I had a bit of a read and I definitely agree with you, you should use this as a main reference for your overall DA. It relates to your topic perfectly and would definitely be a useful read. There’s an article written by Naomi Stock, Is Virtual Reality the Future of Art?

    She talks about not only how we see art through VR but the future of VR taking over how we see and view art for good. It is a very interesting read and it may not act as a main source for you, but I think you’ll highly enjoy the read. Stock mentions an app that The Renwick Gallery launched called “Renwick Gallery WONDER 360”. It is an immersive 360 VR app that allows the viewer “to explore in 3D its “WONDER” exhibit, involving nine contemporary artists (Stock, 2019). She goes on to mention, “WONDER 360 was the gallery’s first major exhibit utilizing virtual reality, and was unlike a real gallery in that it allowed the holder to view and experience the art anywhere in the world. This virtual reality tour is, in that way, a whole new approach to sharing art with the public.” This could be a good example to reference for how we see and view art through VR and the effect it has on the art community and audiences and how it could impact on the future of art through augmented reality.

    Overall, I really liked your information you have used and your research, you seem to have a very clear idea of where you are heading and your reflection on your pitch feedback was great and informative to your beta. It really helps when you get good feedback as it will help you to reach out to your wider audience. I look forward to seeing where this could go. I also agree with Bella’s comment that screenshots of your operational porotype would be great. thx


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